A 3-D Board Game of Constructive Interference
In Uncivil Engineering, players are the heads of rival construction firms — representing Retail, Residential, Food Service, and Office Spaces — working for a mad land developer who wants their buildings constructed NOW, thank you very much, regardless of what goes in them — or doesn’t…
Players use light bidding and area control mechanics to vie for control of limited space within the floors of multiple midrise buildings. They must send workers to prepare the sites, securing the order in which building blocks, called Suites, will be placed in a floor. Players bid secretly on who gets to dispatch those workers first. When a floor is fully prepared with workers, construction begins, and players task other workers with erecting Suites from their construction pools.
In addition to scoring with their placement, Suites can be used to cut off other players by covering rooms in their Suites. Suites can also score major bonus points when placed in groups that are linked horizontally or vertically by color.
The result is a cutthroat, frantic race to build several haphazard three-dimensional midrises.






